Sip optional

Drinking Games for Girls Night

Seven drinking games that use the decks you already have: Never Have I Ever, Most Likely To, Would You Rather, Truth, Challenge, Icebreakers, and Bride Mode. One phone deals the card. The forfeit is one small sip, or no alcohol at all.

One phoneSoft drinks welcome21+ or legal age6 cards free
1. Pick a forfeitOne sip, a finger down, or a one-sentence story.
2. Open one deckThe link below selects it. Leave the level on Fun, or drop to Chill.
3. Pass the phoneRead the card, take the forfeit or pass, then hand it on.

One house rule for every game

Agree the forfeit before the first card, and do not renegotiate it when someone is losing. Three versions work. A sip means one small sip of whatever is already in the glass. Fingers means ten fingers up, or five if you are only three or four people, and the forfeit is one finger down. A story means one sentence, and nobody drinks as a penalty. Pick one. Mixing them is how a casual round turns into a dare to catch up.

Soft drinks count, and so does stopping

Every game on this page works with a non-alcoholic drink. Water, soda, and tea use the same rule as wine or a beer. Drink responsibly if you are drinking alcohol. Play that version only if you are 21 or older, or of legal drinking age where you are. A pass is a finished turn. Do not comment on who is sipping and who is not.

The forfeit never scales up. A spicier card is not two sips. A funny card is not a reason to finish the glass. If the round has gone on long enough that people are sipping to keep the game alive, switch decks or stop. A wine night that should stay a conversation, with no sip rule, is the wine night games. A cocktail-making night that still wants a theme, not a forfeit, is on the girls night ideas at home page. The rounds with no sip attached are the ladies night games. The girls night questions to ask are the same kind of night with no forfeit at all, and the no-equipment games cover the gap when the phone needs a charge. A night that is actually a bar, a club, or dinner, including the pre-drinks hour, is the girls night out games. A question round where she answers or takes one optional sip is the truth or drink questions.

Never Have I Ever and Would You Rather

These two tell the room who takes the forfeit. You do not have to invent a punishment.

  1. Never Have I Ever, one sip

    One person reads the card. Anyone who has done the thing takes the forfeit. Anyone who has not stays still. Do not ask for the story unless she offers it. If you are on fingers, a finger down replaces the sip. A player who does not want to admit it leaves the finger up, or simply passes, and the reader moves on. Start on Chill or Fun. Spicy is only for adults who have agreed to talk about dating and nights out. The written prompts, if you would rather read them yourself, are the Never Have I Ever questions. The phone shuffles a different list.

    Play the Never Have I Ever deck

    Best for: the first drinking round
  2. Would You Rather, minority sips

    Read the first choice, pause, then read the second. Count to three. Left hand for the first choice, right hand for the second, or just say it. The smaller group takes one sip. A tie means nobody sips. Saying neither is a pass, not a third side you punish. Keep any reason to one sentence so the choice stays the game. If the guest list is mixed, stay on the funny choices and skip anything about dating. The would you rather questions are a written set you can read without the phone.

    Play the Would You Rather deck

    Best for: a group that likes picking sides

Most Likely To, and a warm-up that is barely a drinking game

Use the vote when people know each other. Use the icebreaker while coats are still coming off, and keep the sip optional.

  1. Most Likely To

    Read the prompt. Count to three. Everyone points at the same time, including the reader, so the first talker does not choose the room. The person with the most fingers pointed takes the forfeit, then gets one sentence of defence if she wants it. Decide ties before you start: both sip, or neither sips. Stick with that. Point only at people who are playing. A prompt about someone who left an hour ago is not this game. For extra lines you can read aloud, use the Most Likely To questions and skip any that do not fit the guest list.

    Play the Most Likely To deck

    Best for: friends who can take a joke
  2. Icebreaker cheers

    This is the arrival round, and it is a poor game if you treat it like a penalty. Read an icebreaker card. If it is about you, raise your glass and answer in one sentence. A sip is allowed and not required. Nobody is out, and nobody keeps score. Stop this round once everyone has spoken. It is the right opener when someone is not drinking, or when the group has only just met. If you want a night with no forfeits after this, switch to questions instead of opening a spicier deck.

    Play the Icebreakers deck

    Best for: the first ten minutes

Truth, a sofa dare, and a bride round

These need a pass rule more than the voting games do. Read it once: anyone may pass, with no reason, and the turn is over.

  1. Truth, or a sip

    The card is already a truth, so she does not pick truth or dare first. Read it. She answers in a sentence or two, or she takes the forfeit and passes. Do not re-ask, and do not offer a harder question as a bargain. If the truth is about someone outside the room, she can pass with no sip. That is a bad prompt, not a skipped turn. The link below selects only the Truth deck. The dare half is the next game. Written prompts, with the same pass rule, are on the truth or dare questions.

    Play the Truth deck

    Best for: a slower middle
  2. Challenge, or a sip

    Read the challenge. She does it, or she takes the forfeit. If the dare needs a prop you do not have, a stranger, a phone camera, or a post, it is an automatic pass and nobody sips. The forfeit is for skipping a fair sofa dare, not for refusing a bad one. Keep it in the seat: a voice, a toast, a ten-second bit. Nothing is filmed. The link selects only the Challenge deck, which is the dare half of truth or dare.

    Play the Challenge deck

    Best for: a louder round
  3. Bride Mode, only if she asked

    This is not the default drinking game. Use it when the night is for a bride, everyone playing is of legal drinking age, and she has said a sip round is welcome. The forfeit stays one sip, including for her. She can pass. If parents or a mixed-age hen party are still in the room, do not open this as a drinking game. Play the hen party games at home on Chill instead, or run the how well do you know the bride quiz with no forfeits. A one-phone hosting plan for a US bachelorette is the bachelorette games on one phone.

    Play the Bride Mode deck

    Best for: an adults-only bride round

After Dark is a separate 18+ deck. The game asks you to confirm that everyone playing is old enough before those cards are included, and it is not a drinking game by default. The 18+ question guide explains when that round fits. If you do opt in, the forfeit on this page does not change. One sip, or the non-alcoholic version you already chose. Do not add drinks because a card is bolder.

How to run the round from the deck

Each button on this page opens setup with that one deck already selected and the others switched off. The level starts on Fun. Drop it to Chill while people are still arriving, or if someone new is in the room. Spicy stays off until the whole group wants it. Pass the phone after each card. One reader is enough. Put the phone in Do Not Disturb and sit where everyone can hear.

Play about eight cards, then switch games or stop. A drinking round that uses the whole deck is a long night of sipping, which is the opposite of what these rules are for. If the room liked being read to from a page, stay with the written guides linked above. If they liked being dealt to, stay on the phone. The phone does not contain the wording on this page. It shuffles the deck you selected.

You do not pay per deck. The first 6 cards are free to start. The full unlock is a one-time $4.99 payment. It is not a subscription.

Deal a Never Have I Ever round.

The link opens setup with that deck selected. Anyone who has done it takes one sip, or the non-alcoholic forfeit you chose. The first 6 cards are free.

Play the Never Have I Ever deck free, 6 cards Or play Would You Rather

FAQ

Do drinking games for girls night have to use alcohol?

No. Every game on this page works with water, soda, tea, or any other non-alcoholic drink. You can also skip the sip and use a finger count or a one-sentence story. Choose one forfeit before the first card and keep it.

What age should players be?

21 or older, or the legal drinking age where you are, if anyone is drinking alcohol. A player who is not drinking still takes a turn with a soft drink or a story. Do not push a sip.

How do you keep a drinking round from getting messy?

One small sip is the whole forfeit. Do not make anyone finish a drink, take a shot, or drink on every card. Play a short round, then switch decks or stop. A pass is a finished turn.

Which deck should we open first?

Never Have I Ever is the easiest drinking round, because the card tells you who sips. Would You Rather is the next easiest. Use Most Likely To when the group can point at each other kindly. Save Truth and Challenge for after people have already laughed.

How much does the phone game cost?

The first 6 cards are free to start. The full unlock is a one-time $4.99 payment. It is not a subscription.

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