Bar, club, dinner, and pre-drinks
Girls Night Out Games
Girls night out games for adults who are actually leaving the house. One phone covers pre-drinks, the dinner table, and a booth. The dance floor is not a game room. Pick two rounds, then put the phone away. The first 6 cards are free.
Games for a night out, not a night in
These girls night out games are the rounds that still work when you are getting ready, sitting down to dinner, or squeezed into a booth. They are played from one phone, out loud, with a pass rule. They are a poor fit for a dance floor, a packed bar where nobody can hear, or a plan that never leaves the sofa. If the whole evening stays at home, use the girls night in games. That page compares player counts, kit, and minutes for a living room. This page asks a different question: where are you standing, and can the group hear one reader?
Two other pages get mixed up with a night out, and they do different jobs. The drinking games for girls night are sip rules for the decks: one small sip, a finger, or a sentence, agreed before the first card. Use that page when the forfeit is the point. Use this page when the venue is the point, and a drink is optional. A ladies night that stays indoors is the ladies night games. A weekend away, with more than one evening, is the girls trip games. A bottle that never leaves the kitchen table is the wine night games.
The pass rule travels with you
Anyone may pass, with no reason, and the turn is over. Do not re-ask. Do not film. A prompt about someone who is not playing is a pass. A dare that needs a stranger, a member of staff, a post, or a photo is a pass. One person reads. The phone stays in Do Not Disturb, brightness up, and it goes back in a bag when the round ends.
You can play these girls night out games online in the phone browser. There is no app and nothing to print. If you are already in the room and only want the next card, the games to play with friends on phone are the play-now list. Come back here when you still need to match the game to the venue. A fast pair of choices while you wait for a table is the this or that questions for friends. A question where the alternative to answering is an optional sip, which fits pre-drinks better than a club, is the truth or drink questions.
Where each girls night out game still works
Read the venue before you teach the game. If the row says pre-drinks, do not save it for the second bar. If the row says seated, do not start it in a queue.
| Game | Where it works | Players | Time | Hearing |
|---|---|---|---|---|
| Pre-drinks icebreakers | The flat, before the taxi | 3 to 8 | About 8 minutes | One sentence each |
| Most Likely To | Dinner, or a booth | 4 to 8 | About 10 minutes | Point together, then one sentence |
| Would You Rather | The table, or the ride | 3 to 8 | 8 to 12 minutes | Two choices, then stop |
| This or that | A queue, a coat check, between venues | 3 to 8 | 6 to 8 minutes | A pick, not a story |
| Never Have I Ever | Pre-drinks only | 4 to 8 | About 10 minutes | Admit it or stay quiet |
| One truth | Pre-drinks, close friends | 3 to 6 | 10 minutes at most | A short answer, or a pass |
| Booth challenge | A seat, never the dance floor | 3 to 8 | Three cards, then stop | A toast or a ten-second bit |
How to play girls night out games from one phone
The phone deals a different set from any example you remember. These are the rules for being out. Skip a row that does not fit the room you are actually in.
Pre-drinks icebreakers
Play this while people are still in the flat, shoes half on, before anyone orders a car. Players: 3 to 8. Time: about 8 minutes, one lap. The reader asks the card. The answer is one sentence, including from the host. A person who arrives late gets the next card, not a recap. Stop when the circle is done, even if the taxi is late. This is also the right round when someone is not drinking. The written cousin, if you would rather not open a deck yet, is the icebreaker games for adults.
Best for: the hour before you leaveMost Likely To, once you are seated
Pointing only works when everyone can see the hands. That means a dinner table or a booth, not a crowd standing at the bar. Players: 4 to 8. Under four, the point is obvious. Over eight, the person at the end of the table is guessing. Read the prompt, count to three, and point together, including the reader. The person with the most fingers gets one sentence if she wants it. A tie stands. Point only at people who are playing. If a line jokes about a habit someone asked the group to drop, skip the card.
Best for: dinner or a boothWould You Rather, on the way or at the table
This survives a ride and a noisy restaurant because the choice is short. Read the first option, pause, then the second. Count to three. Left hand or right hand, or just say it. A reason stops at one sentence. Saying neither is a pass. Do not litigate a hypothetical until the server has been waiting. If the group is mixed, or someone new is at the table, stay on the lighter cards and leave Spicy off.
Play the Would You Rather deck
Best for: a group that will pick a sideThis or that, while you are standing
Use this between venues, in a coat queue, or while you wait to be seated. Two options, she picks one, and the turn is over. If she starts a story, you have changed games. Finish the card and switch on purpose, or ask her to pick and stop. There is no deck named this or that. Read the this or that questions, or open Would You Rather if you want the phone to deal the next fork. Six to eight picks is the whole round.
Best for: a queueNever Have I Ever, at pre-drinks only
Save this for the flat. A bar makes it an interview, because people lean in to hear who moved and then ask for the story. Players: 4 to 8. Read the line. Anyone who has done it says so, or raises a hand. Do not demand the story. A drink is not required. If the group wants the admission to cost one small sip, stop and use the drinking games for girls night before the next card, and only if everyone drinking alcohol is of legal drinking age. Do not take this game to the club.
Play the Never Have I Ever deck
Best for: pre-drinks with friends who already know each otherOne truth, then stop
The card is already a truth, so she does not pick truth or dare first. She answers in one or two sentences, or she passes. Do not bargain a pass into a harder question. If the truth is about someone who is not out with you, it is an automatic pass. Players: 3 to 6. A larger circle makes this the whole night, and you still have a reservation. Play it at pre-drinks, not at the second bar. The written list with an optional sip, if that is the format you wanted, is the truth or drink questions. Dares belong on the truth or dare questions, and they still stay in the seat.
Best for: a quieter pre-drinksOne booth challenge
Read one challenge. She does it from her seat, or she passes. A voice, a toast to the person on her left, or a ten-second bit is the whole range. Three cards is the maximum. A camera, a post, a stranger, a bartender, a bouncer, or a trip onto the dance floor is an automatic pass, and nobody is teased for it. Nothing is filmed. The link selects only the Challenge deck.
Best for: one silly beat in a booth
Pre-drinks are part of the night out
Pre-drinks are the hour in the flat, or the first drink at the restaurant before the table fills up. It is still a night out, because the plan is to leave. It is also the only hour when a phone game is easy: people can hear, nobody is shouting over a speaker, and a pass does not have an audience of strangers. Play icebreakers, or one truth, or Never Have I Ever. Then stop. The game is not a reason to miss the booking.
If pre-drinks turns into the whole night, you have changed plans. Close this page and use the girls night in games. Staying in is a good night. Pretending you are still "out" while the shoes come off is how a short round becomes an interrogation. A soft drink counts as pre-drinks. Nobody has to finish a glass to earn the next card.
On the way, Would You Rather is the game that fits a car or a short walk, because it does not need pointing. This or that fits the pavement outside the venue. Once you are inside and the music is the point, the phone goes away. You can play another round at the next seated stop, or you can leave it. Two games is a full set of girls night out games to play. A third game is how someone misses the conversation she came for.
Bar, club, and dinner are not the same room
Dinner is the best public room for these games. You are seated, the table is yours for a while, and one voice can carry. Play Most Likely To or Would You Rather between ordering and the food, then stop when the plates arrive. A game that talks over dinner is a hosting mistake, not a livelier night.
A bar works when you have a booth or a corner where the reader can be heard without shouting. Standing at the bar itself is a queue, so use this or that, or wait. Do not play a confession there. Strangers are not a player, a judge, or a dare. Staff are not a player either. If a card would need their attention, skip it.
A club is for dancing and for the conversation you can have in a corridor or a seat, not for a deck. If you want one more round, step outside or sit down, play a short Would You Rather, and go back in. The dance floor is where phones get lost and where a "quick question" becomes a shout. Pocket it.
If the night out is hers, Bride Mode is a separate deck. Use it only when she asked, the people playing came for her, and she can pass. About 10 minutes, then back to a game from the table above. Do not open it in front of a room that did not come for a bride round. A full hosting plan is the bachelorette games on one phone. The link below selects only that deck.
After Dark is a separate 18+ deck. The game asks you to confirm that everyone playing is old enough before those cards are included. A night out is not a reason to open it. The 18+ question guide explains when that round fits, which is a seated group that has agreed, not a louder bar.
How the buttons open the game
Each button on this page opens setup with that one deck already selected and the others switched off. The level starts on Fun. Drop it to Chill for pre-drinks, for a new guest, or for any table where people are still careful with each other. Spicy stays off until the whole group wants it, and it still stays in the seat. Pass the phone after each card. About eight cards is a round, unless the row above gives you a shorter cap. The booth challenge stops at three.
You do not pay per venue. Pricing on this phone is the same as the rest of the site: first 6 cards free, full unlock one-time $4.99. It is not a subscription. This or that can be read from its guide with no unlock at all.
Deal the pre-drinks round, then go.
The link opens setup with Icebreakers selected. One lap at home, then one game at the table. The first 6 cards are free to start.
Play a girls night out round, 6 cards free Staying in insteadFAQ
What are good girls night out games?
Pick one game for pre-drinks and one game for the table. Icebreakers while you get ready, Most Likely To or Would You Rather once you are seated, and This or That if you are standing in a queue. Put the phone away on the dance floor. A confession game needs a booth where people can hear.
Can we play at a bar, a club, and at dinner?
Yes, if the group can hear one reader. Dinner and a booth are the easy venues. A loud bar works for a fast choice, not for a long answer. A club dance floor is the wrong room. Play the longer game at pre-drinks, before you leave.
Do girls night out games require alcohol?
No. Pre-drinks can be any drink, including water or soda. If anyone is drinking alcohol, play that version only at the legal drinking age where you are. A pass is a finished turn. Do not comment on who is drinking.
How is this different from girls night in games?
Girls night in games compare rounds for a sofa: players, kit, and minutes at home. This page is for leaving the house. If you never leave the flat, use that guide. If the forfeit is the point of the night, use the drinking games guide, then pick a venue that can still hear the card.
What if the night out is for a bride?
Use Bride Mode only if she asked for a round about her and everyone playing agreed. She can pass. A hosting plan for the whole bachelorette is the one-phone bachelorette guide. Do not open a bride round in front of people who did not come for that.