On a video call
Virtual Girls Night Games
Virtual girls night games for friends who are not in the same room. One person shares their screen, or everyone opens the link on their own phone. No app, no room code, and no props. The lines below are examples you can read into the call. The buttons open a shuffled deck with that round already selected.
Virtual girls night games that fit a weeknight
A virtual girls night is the plan when someone moved, someone has a baby asleep in the next room, or the group chat has been saying "we should" for a month. The call is the party. The game is a reason to stay on it after the first ten minutes of "can you hear me." It should start once faces are up, run in short rounds, and stop while people still want to talk. A long board game, a craft kit in the post, and a printable you have to cut out all ask each person to do homework before the call.
This page is for that remote night. If everyone is actually on the same sofa, use the girls night in games instead, and compare rules, player counts, and time before you pick two. The browser steps for that card game, whether you pass one phone or share one screen, are the girls night card game online guide. If they are staying over, use the sleepover games for adults. A holiday still has its own plan: Friendsgiving, Christmas, New Year's Eve, a birthday, or Galentine's Day. Those pages assume one room. This one assumes a video call, and the rules change because of that.
Agree the pass before the first card
Anyone may pass, with no reason, and the turn is over. Do not re-ask. Do not record the call to post later. If a prompt is about someone who is not on the call, it is a pass. If a person drops off, skip her. Do not hold the round until she reconnects. One person reads. Everyone else answers in a sentence.
Three to eight adults is the comfortable size. With three, every card lands fast, so stay on Chill a little longer. With more than eight, the call starts to feel like a meeting: people talk over the lag, and the person on mute stops playing. Let the people who want a game play, and let everyone else listen or talk in the gaps. A guest who is new to the group gets the same turn as everyone else. The first round should be easy to answer in one sentence, because someone is still finding the unmute button. If the battery on the shared laptop dies, the games with no equipment still work on a call, and the girls night questions to ask are the same conversation with no deck at all.
Girls night games over Zoom, without a room code
Zoom, FaceTime, Google Meet, Discord, and a plain video call all work. The game is a deck in the browser. It does not join the call for you, and it does not put every phone on the same card.
One person shares their screen
This is the way to play one shared card. One person opens the game in a browser. A laptop is easier to share than a phone, because the card stays large enough to read. She starts the video call, asks everyone who is playing to have a name on screen, and turns on Do Not Disturb so a text does not cover the prompt. On Zoom, she shares the browser window or the browser tab, not the whole desktop. On Google Meet, she presents that tab. On FaceTime, she shares the browser if the phone offers it. Then she reveals a card and reads it once. Everyone answers on the call. Count to three out loud before a vote, slowly, so the lag does not make the first talker pick for the room. About eight cards is a round. Then she can stop sharing and leave the tab open for later. Only this browser is dealing, so the free cards and any unlock live on her device. The rest of the call does not need the site open.
Best for: one shared cardEveryone opens the link on their own phone
Use this when screen share is fiddly, or when you want the card private until it is read. Paste the page link, or one of the deck buttons, into the chat. Each person opens it. The phones are not synced. Each browser shuffles its own deck, and each browser has its own free cards. Go around the call. The person whose turn it is reveals one card on her phone and reads it. Everyone else answers. Do not try to match card numbers. If her phone runs out of free cards, pass the reader role to someone who still has them. Buying an unlock on one phone does not unlock a friend's phone. If FaceTime will not share a screen, this is the fallback, and it is a full way to play, not a lesser one. A host can also skip sharing entirely and just read aloud from her phone while the call is for faces. The card does not have to be visible if the reader is clear.
Best for: no screen share
Pick one of those two setups and say it out loud before the first card. Mixing them mid-round is how two people answer a prompt nobody else heard. If the group is spread across time zones, the person with the earliest morning sets the end. A short last round beats a deck that is still going while someone is trying to leave for bed without being rude.
Icebreakers, then a vote you can hear
The first game should let someone who just connected speak once. Keep it shorter than the story about her camera.
Arrival icebreakers
Read a card, or use one of these if you want the call in the question. What did you almost cancel tonight, and what made you join? Who is in the worst lighting, and who is pretending the pile of laundry behind her is a design choice? What is one thing you can hear in your room that the rest of us cannot? Answer in one sentence. A sip is not part of this round. Start even if one person is still connecting. She gets the next card, not a recap of every prompt she missed. This is also the right opener when someone is new, or when someone is not drinking.
Best for: the first ten minutesMost Likely To, said out loud
Pointing does not work on a call. Read the prompt. Count to three. Everyone says a name at the same time, including the reader. The person named most gets one sentence of defence if she wants it. A tie can stand. Name only people who are on the call and playing. Examples you can use when you want the card to sound like a remote night: Most likely to join from her bed and claim she is at a desk. Most likely to say "one more card" and mean it in three time zones. Most likely to be on mute for her own answer. More lines to read aloud are on the Most Likely To questions page. Skip any that do not fit who actually joined.
Best for: friends who can take a joke
A choice, then a confession if you want one
Two rounds is a full middle. You do not have to play both, and you do not have to invent a forfeit for the loser. There is no loser.
Would You Rather
Hands are hard to see, and a raised hand on a tiny tile reads as a wave. Read the first choice, pause, then the second. Count to three. Everyone says "first" or "second," or just says the choice. A tie can stand. Saying neither is a pass. Keep any reason to one sentence. Examples: Have the call freeze on your worst angle, or have it freeze on a sentence you were not done with. Be the person who always starts the call, or the person who is always two minutes late and apologising. Talk over one friend by accident, or sit in silence for three seconds because everyone was being polite. The would you rather questions are a written set if the shared screen is across the room from the reader.
Play the Would You Rather deck
Best for: a group that likes picking sidesNever Have I Ever
Use this when the call wants to admit something small, not when you need a louder game. Read the card. Anyone who has done it says "me," or raises a hand where the camera can actually see it. Do not demand the story. People who are muted should unmute for their own answer if the call is noisy. On a small call, leave the mics open. Example lines, if you want a remote frame the card does not already have: Never have I ever told this group I was staying in, then joined a different call. Never have I ever kept working with the camera off and answered as if I had been listening. Never have I ever ended a virtual girls night by closing the laptop instead of saying goodbye. Start on Chill or Fun. The written list is the Never Have I Ever questions. The phone, or the laptop, deals a different set.
Play the Never Have I Ever deck
Best for: a group that already knows each other
A truth, or one challenge the camera can hold
Pick one of these. Playing both turns the ending into another hour. The actual conversation, or people leaving for bed, should still happen.
Truth
The card is already a truth, so she does not pick truth or dare first. Read it. She answers in a sentence or two, or she passes. Do not offer a harder question as a bargain. If the truth is about someone who is not on the call, she passes. Examples, if you want the remote night in the question: What did you need from tonight that a text thread was not going to do? Who on this call made it easier to show up, and what did she actually do? What time is a kind time for you to leave, said without a joke? The link selects only the Truth deck. Written prompts with the same pass rule are on the truth or dare questions.
Best for: a quieter callOne challenge that stays on camera
Read one challenge, maybe three, then stop. She does it, or she passes. If the dare needs a prop she does not have, a stranger, a walk outside, a phone camera pointed at someone else, or a post, it is an automatic pass. Keep it in the frame she already has: a voice, a toast, a ten-second bit. Nothing is saved to post later unless the whole call already agreed the recording exists for them and not for a story. Examples: Give a ten-second tour of one corner behind you, as if you were selling the flat to this call only. Compliment the person who joined last with a detail from tonight, not a generic word. Hold up the mug, the glass, or the empty hand you are actually drinking from, and give a one-line toast to the person with the earliest morning. The link selects only the Challenge deck, which is the dare half of truth or dare.
Best for: a group that wants one silly beat
After Dark is a separate 18+ deck. The game asks you to confirm that everyone playing is old enough before those cards are included, and it is not the default for a video call. A remote night makes it easier to forget that someone new is still on the tile. The 18+ question guide explains when that round fits. If you do opt in, the pass rule on this page does not change, and you still do not record it.
When a virtual girls night is also a hen party
Use Bride Mode only when the call is for a bride, the people playing have agreed, and she wants a round about her. She can pass. If a coworker, a parent, or anyone who did not come for that is still on the call, do not open it. A small at-home hen do has its own list on the hen party games at home page, and the same pass rule works if that hen do happens to be remote. The how well do you know the bride quiz needs no forfeits and reads well when one person shares the questions. A family-friendly shower on one phone is the bridal shower games on phone. A hosting plan for a US bachelorette is the bachelorette games on one phone, and the bachelorette party questions are a written set for stories about her.
Eight lines you can read into the call
Use these when you want a virtual-night sentence the shuffle did not deal. They are not the cards in the deck. A pass still ends the turn. Say the name, do not point.
- Who is in charge of the link, and who is about to ask her to send it again?
- What can you hear in your room right now that you hope the mic is not picking up?
- Who joined from bed, and who is performing "I have a desk"?
- Would you rather lose video and keep audio, or lose audio and have to type every answer?
- What time does the first person have to leave because of a morning that is not on this call's clock?
- Give the background behind you a one-sentence review, as if the rest of us might visit.
- Who will suggest a game this call will not finish, and who will suggest hanging up while it is still good?
- What is one specific thank-you for a person on this call, with the speech left out?
None of these games need a drink. On a call, nobody can see what is in the glass, which is a reason to skip a sip rule unless the group asked for one. If they did, use the drinking games for girls night and agree it before the first card: one small sip, or a one-sentence story. Water, soda, and tea use the same rule. Do not make a dare about finishing a drink. Play that version only if everyone drinking alcohol is of legal drinking age.
How the buttons open the game
Each button on this page opens setup with that one deck already selected and the others switched off. The level starts on Fun. Drop it to Chill while people are still joining, or if someone on the call is new. Spicy stays off until the whole group wants it. If one person is sharing her screen, she reveals the card and reads it. If everyone opened the link, the person whose turn it is reveals on her own phone. About eight cards is a round. Then switch games, stop sharing, or hang up.
The example prompts on this page are not the cards in the deck. Read them when you want a video-call line the shuffle did not deal, or use them instead of a card. If the room liked being read to from a page, stay with the written guides linked above. If they liked being dealt to, stay on the browser.
You do not pay per deck, and you do not pay per person on the call. Pricing on the browser that is dealing the cards is the same as the rest of the site: first 6 cards free, full unlock one-time $4.99. It is not a subscription. That unlock stays on the browser that paid. It does not follow a friend onto her phone.
Deal one round, then let the call be a call.
The link opens setup with Icebreakers selected. One sentence each, then decide whether you are sharing a screen or reading from your own phones. The first 6 cards are free to start.
Play a virtual girls night round, 6 cards free Or play Would You RatherFAQ
What are good virtual girls night games?
Start with icebreakers while people are still joining the call. Then play Most Likely To or Would You Rather for about eight cards, saying the name or the choice out loud instead of pointing. Add Never Have I Ever only if the group wants it. Finish with one truth or one camera-safe challenge, then hang up on purpose.
Can we play girls night games over Zoom?
Yes. Zoom, FaceTime, Google Meet, and any other video call all work the same way. One person can share the browser, or she can read the card aloud while everyone else watches the call. You do not need a Zoom app integration or a room code.
Should one person share their screen, or should everyone open the link?
Share one screen when you want a single shared card. The host's browser deals, and everyone answers on the call. If screen share is fiddly, each person opens the link on her own phone and reads her own card on her turn. Those phones are not synced. Each one shuffles its own deck.
Do we need an app or an account?
No. The game runs in a browser. There is nothing to download and no profile to make. The first 6 cards on a given browser are free. If you buy the unlock, it stays on that browser. Someone else's phone does not inherit it.
What if the group is new, or someone is not drinking?
Stay on Chill, and keep the pass rule. None of these games require alcohol. A new guest gets the same turn as everyone else, and a pass is a finished turn. If a person drops off the call, skip her instead of waiting.